Playtest 2 Notes
For the Heart of Varvaron » Devlog
Playtest 2 (Oct 18th, 2021):
Notes:
- Played 5 rounds
- Implemented changes from last playtest
- Dramatic improvement of gameplay, felt far more balanced
- New map not finished yet, played on previous one
- 5g per round made gold feel more substantial, and everything more balanced
- Nick created many of the cards, the repercussions were targeted against specific factions which added a luck element
- Started off on collaborative note, tensions got higher between factions as game progressed
- Each rolled for a character early in the game, the characters made for interesting dynamics in the game
- Might want to see how it feels starting earlier with characters
- Idea to put some optional character outlines in book (if players aren’t sure what sort of character to make)
Reflection:
- The storyline got more ridiculous as the game went on, which made the game really fun
- Luck element meant that there was less of a stress on verbal/debate/creative skills, which we all liked
- The more severe card repercussions made the events feel more significant
- Overall big improvement since last playtest
- The gold feels more balanced, but we will need another playtest to know for sure
Changes to Make:
Game needs a name
- Finish map
- Finishing all event cards
- Creating gameplay rulebook
- Experiment with each player receiving a character at beginning of game
Get For the Heart of Varvaron
For the Heart of Varvaron
A map focused, narrative TTRPG based on Beak, Feather & Bone.
Status | Released |
Category | Game mod |
Author | varvaron |
Genre | Role Playing |
Tags | beakfeatherbone, bfb, maplabel, Narrative, Steampunk, Tilemap, Tabletop role-playing game |
More posts
- Playtest 1 NotesOct 28, 2021
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